![]() So, I played a True King Dino mirror match today and I need a couple of rulings.ġ) My opponent and I both control a Lost World. Note that everything I've said here only applies to things like Field Spell Cards and Continuous Spell/Trap Cards that say "When this card is activated: " These kind of effects activate in the same Chain Link as an activated Spell/Trap Card don't confuse them with triggered effects that say something like "When/If : " But when this effect resolves, you do not have to add Aleister because the effect's text says "You can." Thus, even if you have no Aleisters in your Deck, you can still determine that you aren't unable to resolve all mandatory parts of the activated effect and can activate Meltdown. ![]() When this effect resolves, you must add a specified monster because the effect's text lacks "You can." If you have none of the specified monsters in your Deck, you can determine that you're unable to resolve all mandatory parts of the effect, thus you can't activate Gateway.Ĭompare this to something like Magical Meltdown, which does say "You can." When you activate Meltdown, you must activate its effect that adds Aleister from your Deck to your hand all the same. ![]() When you activate Gateway, you must activate its effect that adds a monster from your Deck to your hand. Can you activate a set Gateway to Chaos if you have no targets in Deck?Īs a rule of thumb, to activate a card or effect, you must be able to determine that you aren't unable to resolve all mandatory parts of the activated effect. ![]()
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